The PhotosPicker uses Transferable, which is a new SwiftUI protocol for transferring data between apps and extensions.ĭuring Apple's demo it is suggested that you can specify the type as Image and that loadTransferable(type:) will decode and return a respective Image instance. The load operation could also fail if an error was encountered, for example, when the picker was trying to download data from iCloud Photos but the device was not connected to the internet. Please note that asset data won't be loaded immediately. Load the asset data on demand with PhotosPickerItem.loadTransferable ![]() Here is an example of using PhotosPicker to select a single image by clicking on an image. There are various initializers for PhotosPicker ,so I encourage you to read through the documentation. Use PhotosPicker view to obtain one or more instances of PhotosPickerItem Load the asset data on demand with PhotosPickerItem.loadTransferable isPlaying, This is the code I used for testing: import Foundation import SwiftUI import CoreMedia, (systemName: isPlaying, As you see in image Ive created.Use PhotosPicker view to obtain one or more instances of PhotosPickerItem. ![]() You don't need to worry about what the picker UI should be, so you just can focus on making your app better.įrom a developer's perspective, there are two steps The picker will automatically choose the best layout depending on the platform, your app's configuration, and available screen space. The picker runs out of process, so your app doesn't need to request any library access to use it. You no longer have to use UIViewControllerRepresentable to wrap either PHPickerViewController or its older version UIImagePickerController. The new SwiftUI PhotosPicker API is available on all picker-supported platforms: Also, the order in which variants are listed doesn't matter.In this blog post I'll show you how to use the new SwiftUI PhotosPicker API that was announced in the WWDC22 session What's new in the Photos picker. If a particular variant isn't applicable to a symbol, it won't have effect nor throw an error. Alternatively, you can specify the symbol variant in its name (e.g, "trash.fill"), but using symbolVariant makes it cleaner and easier to compose variants. Most symbols come with different design variants which can be specified with the symbolVariant modifier. symbolRenderingMode(.multicolor) Variants symbolRenderingMode(.palette) // can be omitted With this mode, you can't specify the color yourself.
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