![]() The only upgrade that matters is hacking and really it only matters if you're trying to sequence break doors early. The weapons never feel any stronger even with all the upgrades, and health upgrades don't seem to matter since the character can't take many hits until the end of the game when they get damage reduction upgrades. The majority of upgrades that you run into just upgrade a very basic skill tree that is pretty much pointless unless you're trying to sequence break. That lack of accomplishment feeling spreads throughout the entire game. I guess the dev just wanted to you to look at it which is a huge shame since it looks like it could have been the coolest boss in the game. The worst part is when you get to what looks like an awesome giant bug boss and it just sits there. No skill, no sense of accomplishment, just mash the buttons until it's over. For the two bosses that you're required to fight a respawn point is placed in the boss room so you just have to keep hacking and dying until you "beat" them. This is intentional and is the best strategy for all but two bosses. I honestly thought that something was broken with the game when I was able to just run from one side of the first boss room to the other to get past it. The developer seems to understand how broken the combat is since they removed collision damage for almost all enemies and made all boss battles optional. ![]() ![]() These weapons never feel satisfying to use which results in a lot of time spent running away from fights. Unlike the first game where you had a wide variety of weapons you're limited to two weapons here with three upgrades in total (two for the axe, 1 for the boomerang). The biggest and most unforgiveable issue is the combat. This time around the game is trying to be more vania than metroid and falls flat on it's face pretty much out of the gate. Really disappointing, especially when compared to the first game. This review contains spoilers, click expand to view.
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